Pricing
+7
Lloyd Banks
Rénbeaudach
corn
The Doctor
Sugar Ray
mlfaijati
B4D 4SS
11 posters
- B4D 4SSSuperman
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Pricing
Tue Aug 11 2015, 22:18
Players could all be priced, then teams have to buy those players if theyre free with money, or bid against other teams. this way teams will be encouraged to get new players who are worth very little, improve them a bit then sell them for profit, it will also be more like real football. teams could get money per league win, draw and loss, and league position at end of season. also tournaments could hand out money for 1st 2nd and 3rd too.
- mlfaijatiAdministrator
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Re: Pricing
Tue Aug 11 2015, 22:37
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
- Sugar RaySuperman
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Re: Pricing
Tue Aug 11 2015, 22:45
I think that would be really difficult
- GuestGuest
Re: Pricing
Tue Aug 11 2015, 22:52
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- The DoctorSmooth Operator
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Re: Pricing
Tue Aug 11 2015, 23:13
Seems like a good idea when you just skim read through for the sake of it, but if we are to realistically try and implement this system LOOOoL
Basically, you'll have a better chance of me scoring on an open net first time than this being even remotely successful.
Basically, you'll have a better chance of me scoring on an open net first time than this being even remotely successful.
- B4D 4SSSuperman
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Re: Pricing
Tue Aug 11 2015, 23:18
why would it be so difficult? ud just need to setup money rewards for each outcome, and price players on how well they perform.
- cornAdministrator
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Re: Pricing
Tue Aug 11 2015, 23:27
too subjective
- GuestGuest
Re: Pricing
Tue Aug 11 2015, 23:55
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- RénbeaudachAdministrator
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Re: Pricing
Wed Aug 12 2015, 00:09
corn wrote:too subjective
this is a good answer
however I believe I have a better one
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B4D 4SS wrote:why would it be so difficult? ud just need to setup money rewards for each outcome, and price players on how well they perform.
just read this bit, I suppose that's not technically subjective, but I could give you a good paragraph as to why that wouldn't work either on the topic of 'perverse behaviour' (in the economic sense)
also
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- Sugar RaySuperman
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Re: Pricing
Wed Aug 12 2015, 02:14
I think transfers would only work with player salaries, obviously you cant get real money so maybe some sort of salary system? I think it would be far to difficult and complicated.
- Lloyd BanksDynamite
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Re: Pricing
Wed Aug 12 2015, 02:24
chuckdog wrote:[You must be registered and logged in to see this image.]
l00000000000000000000l
- TTPremierHax Member
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Re: Pricing
Wed Aug 12 2015, 12:49
Might give a couple packs cheesy wotsits for your signature @ Carl - but that's as far as i'd go
- GhostAdministrator
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Re: Pricing
Wed Aug 12 2015, 14:21
No way is BANKS worth more than a pack of Frazzles. I'd rather keep the 2 packs of Wotsits.
- TTPremierHax Member
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Re: Pricing
Wed Aug 12 2015, 16:16
hehehe - we used to love frazzles my brother & I - i remember they were always among the first foodstuffs stowed away on our camping trips. Awesome picture of yr dog btw - i need to get a better one of Mol
- B4D 4SSSuperman
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Re: Pricing
Wed Aug 12 2015, 18:00
get that jew of my thread.
- frezEnergetic
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Re: Pricing
Thu Aug 13 2015, 09:01
sell mani 5 haxcoins
- JoehanNew Member
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Re: Pricing
Thu Aug 13 2015, 11:44
yea lets create an economy in a league full of 13 yr olds who still spend their pocket money on the ice cream van lol
- TTPremierHax Member
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Re: Pricing
Thu Aug 13 2015, 13:00
I'll give you 3 coins for Mani - 5 is a bit over the odds imo
- frezEnergetic
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Re: Pricing
Thu Aug 13 2015, 19:27
Joehan wrote:yea lets create an economy in a league full of 13 yr olds who still spend their pocket money on the ice cream van lol
thats only sometimes but my mummy said when i get good results i can get the new mario kart game
- B4D 4SSSuperman
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Re: Pricing
Fri Aug 14 2015, 06:15
2funny
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